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Flutter示例代码:波浪形圆形进度条

terry 2年前 (2023-09-23) 阅读数 67 #移动小程序

渲染 Flutter实例代码:波浪圆形进度条

实现步骤

绘制进度条

Flutter实例代码:波浪圆形进度条
  1. 先绘制波浪
     void drawWave(Canvas canvas, Offset center, double radius,
         double waveOffsetPercent, Paint paint) {
       double waveOffset = -(waveOffsetPercent * radius * 2);
       //对画布进行圆形裁剪
       canvas.save();
       Path clipPath = Path()
         ..addOval(Rect.fromCircle(center: center, radius: radius));
       canvas.clipPath(clipPath);
     
       //表示出上图所示的point(上图中p)以及controlPoint(上图中c)
       double waveProgressHeightY = (1 - percent) * radius * 2;
       Offset point1 = Offset(waveOffset, waveProgressHeightY);
       Offset point2 = Offset(waveOffset + radius, waveProgressHeightY);
       Offset point3 = Offset(waveOffset + radius * 2, waveProgressHeightY);
       Offset point4 = Offset(waveOffset + radius * 3, waveProgressHeightY);
       Offset point5 = Offset(waveOffset + radius * 4, waveProgressHeightY);
       Offset point6 = Offset(point5.dx, radius * 2 + halfWaveHeight);
       Offset point7 = Offset(point1.dx, radius * 2 + halfWaveHeight);
       Offset controlPoint1 =
           Offset(waveOffset + radius * 0.5, waveProgressHeightY - halfWaveHeight);
       Offset controlPoint2 =
           Offset(waveOffset + radius * 1.5, waveProgressHeightY + halfWaveHeight);
       Offset controlPoint3 =
           Offset(waveOffset + radius * 2.5, waveProgressHeightY - halfWaveHeight);
       Offset controlPoint4 =
           Offset(waveOffset + radius * 3.5, waveProgressHeightY + halfWaveHeight);
       //完成path的链接
       Path wavePath = Path()
         ..moveTo(point1.dx, point1.dy)
         ..quadraticBezierTo(
             controlPoint1.dx, controlPoint1.dy, point2.dx, point2.dy)
         ..quadraticBezierTo(
             controlPoint2.dx, controlPoint2.dy, point3.dx, point3.dy)
         ..quadraticBezierTo(
             controlPoint3.dx, controlPoint3.dy, point4.dx, point4.dy)
         ..quadraticBezierTo(
             controlPoint4.dx, controlPoint4.dy, point5.dx, point5.dy)
         ..lineTo(point6.dx, point6.dy)
         ..lineTo(point7.dx, point7.dy)
         ..close();
       //完成绘制
       canvas.drawPath(wavePath, paint);
       canvas.restore();
     }
    复制代码
  2. 按照第一步绘制波浪,方法同步骤 去掉颜色和偏移用第一波
  3. 的值画出圆形的过程内容。这一步注意,绘制进度时必须旋转画布。具体绘制内容如下
     void drawCircleProgress(
         Canvas canvas,
         Offset center,
         double radius,
         Size size) {
       //画进度条圆框背景
       canvas.drawCircle(center, radius, circleProgressBGPaint);
       //保存画布状态
       canvas.save();
       //逆时针旋转画布90度
       canvas.rotate(degreeToRadian(-90));
       canvas.translate(
           -(size.height + size.width) / 2, -(size.height - size.width) / 2);
       //画进度条圆框进度
       canvas.drawArc(
           Rect.fromCircle(center: center, radius: radius),
           degreeToRadian(0),
           degreeToRadian(percent * 360),
           false,
           circleProgressPaint);
       //恢复画布状态
       canvas.restore();
     }
    复制代码

绘制工作基本差不多完成了

让波浪在动

使用动画改变波浪的偏移值,重复动画。两个波浪的位移速度设置为不一致,让波浪显得更加协调

  void initState() {
    super.initState();
    waveAnimation = AnimationController(
      vsync: this,
      duration: widget.waveAnimationDuration,
    );
    waveAnimation.addListener(waveAnimationListener);
    lightWaveAnimation = AnimationController(
      vsync: this,
      duration: widget.lightWaveAnimationDuration,
    );
	//在lightWaveAnimationListener中获取波浪最新的偏移值,刷新状态
    lightWaveAnimation.addListener(lightWaveAnimationListener);
    waveAnimation.repeat();
    lightWaveAnimation.repeat();
  }
复制代码

波浪运动的效果做完之后,基本是一样的,但是有一个明显的问题,就是进度之后设置后,进度条中的波浪立即上升,看起来很不协调,因此,我们需要在进度变化时为进度条添加动画效果。

让波浪慢慢地上升和下降

  @override
  void initState() {
    super.initState();
    controller = AnimationController(
        vsync: this, duration: widget.progressAnimatedDuration);
    controller.addStatusListener((status) {
	  //当动画结束时重置动画
      if (status == AnimationStatus.completed) {
        progressAnimation.removeListener(handleProgressChange);
        controller.reset();
      }
    });
  }

  @override
  Widget build(BuildContext context) {
	//当进度发生改变时,开始动画
    if (currentValue != widget.value && !controller.isAnimating) {
      progressAnimation =
          controller.drive(IntTween(begin: currentValue, end: widget.value));
      progressAnimation.addListener(handleProgressChange);
      controller.forward();
    }
    ...
  }
复制代码

如果进度发生变化,我们使用动画将进度更改为给定的进度。这保证了当进度发生变化时,波浪不会立即上升。

作者:kevin燮
链接:https://juejin.im/post/5d008a4c518825668a3745ed
来源:掘金♶作者版权所有。商业转载请联系作者获得许可。非商业转载请注明来源。

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